International conference devoted to investments and integration of Polish business into the international market of eSports.

eSPORTconf POLAND 2017
23 March 2017 | Europe

About conference

Using the mechanisms of business to business dialogue, it is planned to examine objectively the situation on the development of priority sectors of investment and integration of Polish business into the international market of eSports on the basis of traditional and innovative solutions, to discuss and prepare proposals for the improvement and further development of the situation in this sphere in order to improve competitiveness and the economic efficiency of e-sports industry in Poland on both domestic and international markets.

Conference topics

Динамика
eSports dynamics across Europe and beyond
Инвестиционные возможности
Hot investment opportunities in eSports
Прибыль
eSports. Earnings prospects, statistics
Спорт
eSports: is it a traditional sport or a commercial business model?
Признание
Recognition of eSports as an official kind of sports
Образование
Higher eSports education in Poland

FOR ATTENDEES

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FOR SPONSORS

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FOR SPEAKERS

Become a speaker

MASS MEDIA

Accreditation

Conference program

CorporateStage

Dmitriy Makarov
10:50
Dmitriy Makarov

CEO of Zlodei.team

Moderator

Pavel Kovalenko
11:00
Pavel Kovalenko

CEO AnimaUnity

eSport: from amators to pros (Top 7 business opportunities in Esport)

Dawid Sawicki
11:40
Dawid Sawicki

Co-founder Poland Esport Academy

eSports education in Poland

Iurii Dokiichuk
12:20
Iurii Dokiichuk

IT/IP lawyer at Legal IT Group

Contracts in eSport: bugs, features, practice

Teddy Florea
13:00
Teddy Florea

Director of Business Development at Nordic Game | Head Advisor at Global Game Confederation [GMGC]

The essential marketing check points towards post game development visibility success, and the hunt for investment

Сoffee break
14:30
Сoffee break
Maximilian Kieturakis
15:00
Maximilian Kieturakis

Head of New Business for Team Kinguin

Recognition of eSports as an official sport and comparisons

Mario Valle
15:40
Mario Valle

Managing Partner at Altered Ventures & Former Director of Emerging Markets at Electronic Arts

eSports VS Competitive Gaming: The Emerging Markets Opportunity

TechStage

Krasimir Kostov
13:40
Krasimir Kostov

Sales Executive at UltraPlay

The eSports ecosystem and the misunderstandings of the gambling industry

Dias Ismailov
13:50
Dias Ismailov

Founder of CybBet.Com

The place of eSports in the bookmaker’s world

Mario Ovcharov
13:50
Mario Ovcharov

Chief Marketing Officer at UltraPlay

The eSports ecosystem and the misunderstandings of the gambling industry

Сoffee break
14:30
Сoffee break
Marek Sykora
16:20
Marek Sykora

Project and event manager at eSuba

Czech eSport market as an opportunity

Dimitri Mikhalchuk
17:00
Dimitri Mikhalchuk

CEO Teslasuit Ltd

Haptic Feedback in CyberSport

Speakers

Dmitriy Makarov

CEO of Zlodei.team

Pavel Kovalenko

CEO AnimaUnity

Dawid Sawicki

Co-founder Poland Esport Academy

Iurii Dokiichuk

IT/IP lawyer at Legal IT Group

Teddy Florea

Director of Business Development at Nordic Game | Head Advisor at Global Game Confederation [GMGC]

Maximilian Kieturakis

Head of New Business for Team Kinguin

Mario Valle

Managing Partner at Altered Ventures & Former Director of Emerging Markets at Electronic Arts

Krasimir Kostov

Sales Executive at UltraPlay

Dias Ismailov

Founder of CybBet.Com

Mario Ovcharov

Chief Marketing Officer at UltraPlay

Marek Sykora

Project and event manager at eSuba

Dimitri Mikhalchuk

CEO Teslasuit Ltd

Demozone

Demo area at eSPORTconf Poland 2017:

  1. An excellent opportunity of target advertising for a large number of potential partners and existing customers.
  2. It is the most effective way for fast conclusion of transactions and it provides a universal format for direct communication with the target audience.
  3. Demo area at eSPORTconf Poland is an opportunity to find partners and attract new investments.
  4. It is an opportunity to meet and devote time to customers who need personal attention and approach.
  5. Present and advertise new products and services to target and specialized media.
  6. Confirm a leading position in the field and before competitors.
  7. Confirm a leading position in the market.

Demozone participants

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